Golem midrange

3.8 avg elixir · derived name · 0.00% of Path of Legends play

Skeletons, evolved
Mega Minion, hero
Zap, evolved
Golem
Night Witch
Elixir Collector
Poison
The Log
Tower Princess
tower

Win rate, Path of Legends

40.9%(9.1)CI 23.3–61.3n=22low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (100% of this deck’s games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 22data: 30 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-18: 50.0% over 10 decided (thin day)2026-08-19: 33.3% over 12 decided (thin day)2026-08-182026-08-19
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Golem midrange
DayWin rateDecided
2026-08-1933.3%12
2026-08-1850.0%10

How often it is played

0.10%02026-08-18: 0.00% of play, 10 battles2026-08-19: 0.00% of play, 12 battlesAugust 2026 balance changes2026-08-182026-08-19
Share of all recorded Path of Legends play each day. Peak 0.00%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions, heroes or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Skeletons, evolved
Mega Minion, hero
Zap, evolved
Golem
Night Witch
Elixir Collector
Poison
The Log
Tower Princess
tower
2 evo · 1 hero
40.9%(9.1)n=22low sample100.0%
Zap, evolved
Mega Minion, hero
Golem
Skeletons
Night Witch
Elixir Collector
Poison
The Log
Royal Chef
tower
1 evo · 1 hero
no decided battles0.0%