Royal Giant beatdown

A

4.0 avg elixir · derived name · 0.01% of Path of Legends play

Witch, evolvedE
Royal Giant, evolvedE
Zappies
Fisherman
Monk
Tombstone
Fireball
Barbarian Barrel
Tower Princess
tower

Win rate, Path of Legends

60.2%(+10.2)CI 53.2–66.8n=196

draws: 1.0% of battles, excluded from the rate above

Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 196data: 16 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-12: 0.0% over 1 decided (thin day)2026-08-13: 53.6% over 28 decided2026-08-14: 64.3% over 14 decided (thin day)2026-08-15: 70.0% over 40 decided2026-08-16: 56.6% over 106 decided2026-08-17: 85.7% over 7 decided (thin day)2026-08-122026-08-17
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Royal Giant beatdown
DayWin rateDecided
2026-08-1785.7%7
2026-08-1656.6%106
2026-08-1570.0%40
2026-08-1464.3%14
2026-08-1353.6%28
2026-08-120.0%1

How often it is played

0.10%02026-08-12: 0.00% of play, 1 battles2026-08-13: 0.01% of play, 28 battles2026-08-14: 0.00% of play, 14 battles2026-08-15: 0.00% of play, 40 battles2026-08-16: 0.02% of play, 106 battles2026-08-17: 0.01% of play, 7 battlesAugust 2026 balance changes2026-08-122026-08-17
Share of all recorded Path of Legends play each day. Peak 0.02%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.