Royal Giant beatdown
A4.0 avg elixir · derived name · 0.01% of Path of Legends play
E
E






Win rate, Path of Legends
60.2%(+10.2)CI 53.2–66.8n=196
draws: 1.0% of battles, excluded from the rate above
Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 196data: 16 min ago
Trend
Win rate
Show the numbers
| Day | Win rate | Decided |
|---|---|---|
| 2026-08-17 | 85.7% | 7 |
| 2026-08-16 | 56.6% | 106 |
| 2026-08-15 | 70.0% | 40 |
| 2026-08-14 | 64.3% | 14 |
| 2026-08-13 | 53.6% | 28 |
| 2026-08-12 | 0.0% | 1 |
How often it is played
Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.