X-Bow cycle
B2.9 avg elixir · derived name · 0.20% of Path of Legends play
E

E
E



Win rate, Path of Legends
53.7%(+3.7)CI 49.4–57.9n=520
draws: 0.2% of battles, excluded from the rate above
Copy deck linkcopies the most played variant (97% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 520data: 4 min ago
Trend
Win rate
Show the numbers
| Day | Win rate | Decided |
|---|---|---|
| 2026-08-15 | 50.9% | 57 |
| 2026-08-14 | 55.6% | 250 |
| 2026-08-13 | 54.9% | 102 |
| 2026-08-12 | 41.9% | 43 |
| 2026-08-11 | 62.5% | 24 |
| 2026-08-10 | 58.8% | 17 |
| 2026-08-09 | 80.0% | 5 |
| 2026-08-08 | 28.6% | 7 |
| 2026-08-07 | 33.3% | 9 |
| 2026-08-06 | 50.0% | 4 |
| 2026-08-05 | 50.0% | 2 |
How often it is played
Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.
Best against
Worst against
- Elite Barbarians Goblinstein0.0%(−50.0)n=1low sample








- Elite Barbarians Battle Ram0.0%(−50.0)n=1low sample








- Royal Hogs Goblinstein0.0%(−50.0)n=1low sample








- Elite Barbarians Battle Ram0.0%(−50.0)n=1low sample








- Mega Knight Skeleton Barrel0.0%(−50.0)n=1low sample








- Three Musketeers Elite Barbarians0.0%(−50.0)n=1low sample








Variants
Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.
| Variant | Win rate | Share |
|---|---|---|
| 53.7%(+3.7)n=505 | 97.1% | |
| 54.5%(+4.5)n=11low sample | 2.1% | |
| 33.3%(−16.7)n=3low sample | 0.6% | |
| 100.0%(+50.0)n=1low sample | 0.2% | |
| no decided battles | 0.0% | |
| no decided battles | 0.0% | |
| no decided battles | 0.0% | |
| no decided battles | 0.0% |