Ram Rider midrange

3.5 avg elixir · derived name · 0.01% of Path of Legends play

Lumberjack, evolvedE
Inferno Dragon, evolvedE
Ice Golem
Bandit
Ram Rider
Magic Archer, evolvedE
Fireball
Barbarian Barrel
Tower Princess
tower

Win rate, Path of Legends

59.0%(+9.0)CI 46.5–70.5n=61low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (56% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 61data: 14 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-13: 80.0% over 10 decided (thin day)2026-08-14: 56.3% over 16 decided (thin day)2026-08-15: 54.3% over 35 decided2026-08-132026-08-15
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Ram Rider midrange
DayWin rateDecided
2026-08-1554.3%35
2026-08-1456.3%16
2026-08-1380.0%10

How often it is played

0.10%02026-08-13: 0.01% of play, 10 battles2026-08-14: 0.00% of play, 16 battles2026-08-15: 0.01% of play, 35 battlesAugust 2026 balance changes2026-08-132026-08-15
Share of all recorded Path of Legends play each day. Peak 0.01%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Lumberjack, evolvedE
Inferno Dragon, evolvedE
Ice Golem
Bandit
Ram Rider
Magic Archer, evolvedE
Fireball
Barbarian Barrel
Tower Princess
tower
3 evo
52.9%(+2.9)n=34low sample55.7%
Lumberjack, evolvedE
Inferno Dragon, evolvedE
Ice Golem, evolvedE
Bandit
Ram Rider
Magic Archer
Fireball
Barbarian Barrel
Tower Princess
tower
3 evo
66.7%(+16.7)n=27low sample44.3%