Prince control

4.0 avg elixir · derived name · 0.00% of Path of Legends play

Prince
Dark Prince
Fisherman
Electro Dragon, evolvedE
Archer Queen
Mother Witch
Rage
Mirror
Tower Princess
tower

Win rate, Path of Legends

53.8%(+3.8)CI 29.1–76.8n=13low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (92% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 13data: 7 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-12: 0.0% over 1 decided (thin day)2026-08-14: 50.0% over 2 decided (thin day)2026-08-15: 60.0% over 10 decided (thin day)2026-08-122026-08-15
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Prince control
DayWin rateDecided
2026-08-1560.0%10
2026-08-1450.0%2
2026-08-120.0%1

How often it is played

0.10%02026-08-12: 0.00% of play, 1 battles2026-08-14: 0.00% of play, 2 battles2026-08-15: 0.00% of play, 10 battlesAugust 2026 balance changes2026-08-122026-08-15
Share of all recorded Path of Legends play each day. Peak 0.00%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Prince
Dark Prince
Fisherman
Electro Dragon, evolvedE
Archer Queen
Mother Witch
Rage
Mirror
Tower Princess
tower
1 evo
58.3%(+8.3)n=12low sample92.3%
Prince
Dark Prince
Fisherman
Electro Dragon, evolvedE
Archer Queen
Mother Witch
Rage
Mirror
Cannoneer
tower
1 evo
0.0%(50.0)n=1low sample7.7%