Giant midrange

3.4 avg elixir · derived name · 0.00% of Path of Legends play

Witch, evolved
Giant, hero
Bats, evolved
Skeletons
Prince
Dark Prince
Royal Ghost
Zap
Tower Princess
tower

Win rate, Path of Legends

50.0%(+0.0)CI 25.4–74.6n=12low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (92% of this deck’s games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 12data: 6 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-19: 0.0% over 1 decided (thin day)2026-08-20: 54.5% over 11 decided (thin day)2026-08-192026-08-20
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Giant midrange
DayWin rateDecided
2026-08-2054.5%11
2026-08-190.0%1

How often it is played

0.10%02026-08-19: 0.00% of play, 1 battles2026-08-20: 0.00% of play, 11 battlesAugust 2026 balance changes2026-08-192026-08-20
Share of all recorded Path of Legends play each day. Peak 0.00%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

No matchups recorded yet for this deck. Matchup data needs both decks to meet repeatedly, which takes considerably longer than a single deck's win rate.

Variants

Same eight cards, different evolutions, heroes or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Witch, evolved
Giant, hero
Bats, evolved
Skeletons
Prince
Dark Prince
Royal Ghost
Zap
Tower Princess
tower
2 evo · 1 hero
54.5%(+4.5)n=11low sample91.7%
Witch, evolved
Giant, hero
Dark Prince, hero
Skeletons
Prince
Bats
Royal Ghost
Zap
Tower Princess
tower
1 evo · 2 hero
0.0%(50.0)n=1low sample8.3%