Three Musketeers Elite Barbarians

D

4.5 avg elixir · derived name · 0.00% of Path of Legends play

Elite Barbarians, evolved
Golden Knight
Zap, evolved
Three Musketeers
Ice Golem
Hunter
Bandit
Elixir Collector
Tower Princess
tower

Win rate, Path of Legends

45.6%(4.4)CI 39.5–51.8n=248

draws: 0.8% of battles, excluded from the rate above

Copy deck linkcopies the most played variant (100% of this deck’s games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 248data: 3 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-15: 0.0% over 1 decided (thin day)2026-08-16: 100.0% over 1 decided (thin day)2026-08-19: 100.0% over 1 decided (thin day)2026-08-21: 50.0% over 2 decided (thin day)2026-08-22: 100.0% over 1 decided (thin day)2026-08-23: 48.5% over 33 decided2026-08-24: 51.7% over 118 decided2026-08-25: 35.6% over 90 decided2026-08-26: 0.0% over 1 decided (thin day)2026-08-152026-08-26
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Three Musketeers Elite Barbarians
DayWin rateDecided
2026-08-260.0%1
2026-08-2535.6%90
2026-08-2451.7%118
2026-08-2348.5%33
2026-08-22100.0%1
2026-08-2150.0%2
2026-08-19100.0%1
2026-08-16100.0%1
2026-08-150.0%1

How often it is played

0.10%02026-08-15: 0.00% of play, 1 battles2026-08-16: 0.00% of play, 1 battles2026-08-19: 0.00% of play, 1 battles2026-08-21: 0.00% of play, 2 battles2026-08-22: 0.00% of play, 1 battles2026-08-23: 0.00% of play, 33 battles2026-08-24: 0.01% of play, 118 battles2026-08-25: 0.01% of play, 90 battles2026-08-26: 0.00% of play, 1 battlesAugust 2026 balance changes2026-08-152026-08-26
Share of all recorded Path of Legends play each day. Peak 0.01%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

No matchups recorded yet for this deck. Matchup data needs both decks to meet repeatedly, which takes considerably longer than a single deck's win rate.

Variants

Same eight cards, different evolutions, heroes or tower troop. These are counted separately because they play differently.

Variant
Elite Barbarians, evolved
Golden Knight
Zap, evolved
Three Musketeers
Ice Golem
Hunter
Bandit
Elixir Collector
Tower Princess
tower
2 evo
45.7%(4.3)n=24799.6% of this deck's games
0.0%(50.0)n=1low sample0.4% of this deck's games