Elite Barbarians Battle Ram

C

3.9 avg elixir · derived name · 0.00% of Path of Legends play

Battle Ram, evolved
Golden Knight
Elite Barbarians, evolved
Electro Wizard
Mother Witch
Goblin Demolisher
Zap
Vines
Tower Princess
tower

Win rate, Path of Legends

52.0%(+2.0)CI 45.1–58.8n=202
Copy deck linkcopies the most played variant (100% of this deck’s games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 202data: 3 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-20: 55.6% over 9 decided (thin day)2026-08-21: 45.5% over 22 decided2026-08-22: 45.2% over 31 decided2026-08-23: 61.0% over 59 decided2026-08-24: 47.1% over 51 decided2026-08-25: 53.3% over 30 decided2026-08-202026-08-25
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Elite Barbarians Battle Ram
DayWin rateDecided
2026-08-2553.3%30
2026-08-2447.1%51
2026-08-2361.0%59
2026-08-2245.2%31
2026-08-2145.5%22
2026-08-2055.6%9

How often it is played

0.10%02026-08-20: 0.00% of play, 9 battles2026-08-21: 0.00% of play, 22 battles2026-08-22: 0.00% of play, 31 battles2026-08-23: 0.00% of play, 59 battles2026-08-24: 0.00% of play, 51 battles2026-08-25: 0.00% of play, 30 battlesAugust 2026 balance changes2026-08-202026-08-25
Share of all recorded Path of Legends play each day. Peak 0.00%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

No matchups recorded yet for this deck. Matchup data needs both decks to meet repeatedly, which takes considerably longer than a single deck's win rate.