Electro Giant beatdown
B4.1 avg elixir · derived name · 0.00% of Path of Legends play









Win rate, Path of Legends
54.3%(+4.3)CI 49.6–58.8n=446
draws: 0.2% of battles, excluded from the rate above
Copy deck linkcopies the most played variant (100% of this deck’s games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 446data: 3 min ago
Trend
Win rate
Show the numbers
| Day | Win rate | Decided |
|---|---|---|
| 2026-08-26 | 0.0% | 2 |
| 2026-08-25 | 48.9% | 219 |
| 2026-08-24 | 60.6% | 213 |
| 2026-08-22 | 50.0% | 6 |
| 2026-08-20 | 50.0% | 2 |
| 2026-08-17 | 50.0% | 4 |
How often it is played
Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.