Royal Giant Elite Barbarians

D

3.9 avg elixir · derived name · 0.00% of Path of Legends play

Elite Barbarians, evolved
Monk
Hunter, evolved
Royal Giant
Fisherman
Electro Spirit
Rage
Freeze
Tower Princess
tower

Win rate, Path of Legends

50.0%(+0.0)CI 43.2–56.8n=204

draws: 0.5% of battles, excluded from the rate above

Copy deck linkcopies the most played variant (91% of this deck’s games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 204data: 15 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-22: 40.0% over 5 decided (thin day)2026-08-23: 57.3% over 75 decided2026-08-24: 46.0% over 124 decided2026-08-222026-08-24
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Royal Giant Elite Barbarians
DayWin rateDecided
2026-08-2446.0%124
2026-08-2357.3%75
2026-08-2240.0%5

How often it is played

0.10%02026-08-22: 0.00% of play, 5 battles2026-08-23: 0.01% of play, 75 battles2026-08-24: 0.06% of play, 124 battlesAugust 2026 balance changes2026-08-222026-08-24
Share of all recorded Path of Legends play each day. Peak 0.06%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions, heroes or tower troop. These are counted separately because they play differently.

Variant
Elite Barbarians, evolved
Monk
Hunter, evolved
Royal Giant
Fisherman
Electro Spirit
Rage
Freeze
Tower Princess
tower
2 evo
50.3%(+0.3)n=18590.7% of this deck's games
Royal Giant, evolved
Monk
Elite Barbarians, evolved
Hunter
Fisherman
Electro Spirit
Rage
Freeze
Tower Princess
tower
2 evo
42.9%(7.1)n=14low sample6.8% of this deck's games
Elite Barbarians, evolved
Monk
Royal Giant
Hunter
Fisherman
Electro Spirit
Rage
Freeze
Tower Princess
tower
1 evo
60.0%(+10.0)n=5low sample2.4% of this deck's games