Elite Barbarians midrange

B

3.1 avg elixir · derived name · 0.01% of Path of Legends play

Minions
Elite Barbarians, evolvedE
Royal Ghost, evolvedE
Rune Giant
Berserker, evolvedE
Furnace
Zap
Heal Spirit
Tower Princess
tower

Win rate, Path of Legends

56.8%(+6.8)CI 49.7–63.7n=190
Copy deck linkcopies the most played variant (98% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 190data: 12 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-17: 57.2% over 187 decided2026-08-18: 33.3% over 3 decided (thin day)2026-08-172026-08-18
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Elite Barbarians midrange
DayWin rateDecided
2026-08-1833.3%3
2026-08-1757.2%187

How often it is played

Not enough days with sufficient play to show how often this deck is picked.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Minions
Elite Barbarians, evolvedE
Royal Ghost, evolvedE
Rune Giant
Berserker, evolvedE
Furnace
Zap
Heal Spirit
Tower Princess
tower
3 evo
56.5%(+6.5)n=18697.9%
Minions
Elite Barbarians, evolvedE
Royal Ghost
Rune Giant
Berserker, evolvedE
Furnace, evolvedE
Zap
Heal Spirit
Tower Princess
tower
3 evo
66.7%(+16.7)n=3low sample1.6%
Minions
Elite Barbarians, evolvedE
Royal Ghost, evolvedE
Rune Giant
Berserker, evolvedE
Furnace
Zap
Heal Spirit
Royal Chef
tower
3 evo
100.0%(+50.0)n=1low sample0.5%