Elite Barbarians midrange
—3.6 avg elixir · derived name · 0.00% of Path of Legends play









Win rate, Path of Legends
75.0%(+25.0)CI 40.9–92.9n=8low sample
Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.
Copy deck linkcopies the most played variant (75% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 8data: 7 min ago
Trend
Win rate
Show the numbers
| Day | Win rate | Decided |
|---|---|---|
| 2026-08-14 | 0.0% | 1 |
| 2026-08-13 | 50.0% | 2 |
| 2026-08-12 | 100.0% | 1 |
| 2026-08-11 | 100.0% | 2 |
| 2026-08-10 | 100.0% | 1 |
| 2026-08-09 | 100.0% | 1 |
How often it is played
Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.
Best against
- Elite Barbarians midrange100.0%(+50.0)n=1low sample








- Elite Barbarians midrange100.0%(+50.0)n=1low sample








- Three Musketeers Royal Hogs100.0%(+50.0)n=1low sample








- Electro Giant Royal Hogs100.0%(+50.0)n=1low sample








- Mega Knight Royal Giant100.0%(+50.0)n=1low sample








- Goblin Drill midrange100.0%(+50.0)n=1low sample








Worst against
Variants
Same eight cards, different evolutions, heroes or tower troop. These are counted separately because they play differently.
| Variant | Win rate | Share |
|---|---|---|
| 66.7%(+16.7)n=6low sample | 75.0% | |
| 100.0%(+50.0)n=2low sample | 25.0% |