Royal Hogs beatdown

4.1 avg elixir · derived name · 0.00% of Path of Legends play

Royal Recruits, evolved
Berserker, hero
Goblin Cage, evolved
Electro Wizard
Flying Machine
Royal Hogs
Fireball
Arrows
Tower Princess
tower

Win rate, Path of Legends

58.3%(+8.3)CI 32.0–80.7n=12low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (83% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 12data: 10 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-18: 60.0% over 10 decided (thin day)2026-08-19: 50.0% over 2 decided (thin day)2026-08-182026-08-19
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Royal Hogs beatdown
DayWin rateDecided
2026-08-1950.0%2
2026-08-1860.0%10

How often it is played

0.10%02026-08-18: 0.00% of play, 10 battles2026-08-19: 0.00% of play, 2 battlesAugust 2026 balance changes2026-08-182026-08-19
Share of all recorded Path of Legends play each day. Peak 0.00%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions, heroes or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Royal Recruits, evolved
Berserker, hero
Goblin Cage, evolved
Electro Wizard
Flying Machine
Royal Hogs
Fireball
Arrows
Tower Princess
tower
2 evo · 1 hero
60.0%(+10.0)n=10low sample83.3%
Royal Recruits, evolved
Royal Hogs, evolved
Berserker, hero
Electro Wizard
Flying Machine
Goblin Cage
Fireball
Arrows
Tower Princess
tower
2 evo · 1 hero
50.0%(+0.0)n=2low sample16.7%