Mortar Skeleton Barrel

B

3.4 avg elixir · derived name · 0.03% of Path of Legends play

Goblins, evolvedE
Minions
Rascals
Cannon Cart
Skeleton Barrel, evolvedE
Electro Spirit
Mortar, evolvedE
Fireball
Tower Princess
tower

Win rate, Path of Legends

54.3%(+4.3)CI 51.0–57.7n=841
Copy deck linkcopies the most played variant (96% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 841data: 14 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-03: 100.0% over 5 decided (thin day)2026-08-06: 100.0% over 1 decided (thin day)2026-08-08: 50.0% over 2 decided (thin day)2026-08-09: 60.0% over 5 decided (thin day)2026-08-10: 57.1% over 7 decided (thin day)2026-08-11: 60.0% over 5 decided (thin day)2026-08-12: 59.3% over 54 decided2026-08-13: 61.5% over 52 decided2026-08-14: 58.5% over 205 decided2026-08-15: 50.5% over 285 decided2026-08-16: 51.9% over 208 decided2026-08-17: 33.3% over 12 decided (thin day)2026-08-032026-08-17
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Mortar Skeleton Barrel
DayWin rateDecided
2026-08-1733.3%12
2026-08-1651.9%208
2026-08-1550.5%285
2026-08-1458.5%205
2026-08-1361.5%52
2026-08-1259.3%54
2026-08-1160.0%5
2026-08-1057.1%7
2026-08-0960.0%5
2026-08-0850.0%2
2026-08-06100.0%1
2026-08-03100.0%5

How often it is played

0.10%02026-08-06: 0.03% of play, 1 battles2026-08-08: 0.02% of play, 2 battles2026-08-09: 0.03% of play, 5 battles2026-08-10: 0.03% of play, 7 battles2026-08-11: 0.01% of play, 5 battles2026-08-12: 0.05% of play, 54 battles2026-08-13: 0.02% of play, 52 battles2026-08-14: 0.04% of play, 205 battles2026-08-15: 0.03% of play, 285 battles2026-08-16: 0.03% of play, 208 battles2026-08-17: 0.04% of play, 12 battlesAugust 2026 balance changes2026-08-032026-08-17
Share of all recorded Path of Legends play each day. Peak 0.05%. 1 day is blank: too little play recorded that day to give a share.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Goblins, evolvedE
Minions
Rascals
Cannon Cart
Skeleton Barrel, evolvedE
Electro Spirit
Mortar, evolvedE
Fireball
Tower Princess
tower
3 evo
54.5%(+4.5)n=80595.7%
Goblins
Minions
Rascals
Cannon Cart
Skeleton Barrel, evolvedE
Electro Spirit
Mortar, evolvedE
Fireball
Tower Princess
tower
2 evo
69.6%(+19.6)n=23low sample2.7%
Goblins, evolvedE
Minions
Rascals
Cannon Cart
Skeleton Barrel
Electro Spirit
Mortar, evolvedE
Fireball
Tower Princess
tower
2 evo
20.0%(30.0)n=10low sample1.2%
Goblins
Minions
Rascals
Cannon Cart
Skeleton Barrel
Electro Spirit
Mortar, evolvedE
Fireball
Tower Princess
tower
1 evo
0.0%(50.0)n=1low sample0.1%
Goblins, evolvedE
Minions
Rascals
Cannon Cart
Skeleton Barrel
Electro Spirit
Mortar
Fireball
Tower Princess
tower
1 evo
0.0%(50.0)n=1low sample0.1%
Goblins, evolvedE
Minions
Rascals
Cannon Cart
Skeleton Barrel, evolvedE
Electro Spirit
Mortar
Fireball
Tower Princess
tower
2 evo
0.0%(50.0)n=1low sample0.1%
Goblins, evolvedE
Minions
Rascals
Cannon Cart
Skeleton Barrel
Electro Spirit
Mortar, evolvedE
Fireball
Dagger Duchess
tower
2 evo
no decided battles0.0%
Goblins
Minions
Rascals
Cannon Cart
Skeleton Barrel, evolvedE
Electro Spirit
Mortar
Fireball
Tower Princess
tower
1 evo
no decided battles0.0%
Goblins
Minions
Rascals
Cannon Cart
Skeleton Barrel
Electro Spirit
Mortar
Fireball
Tower Princess
tower
no evo
no decided battles0.0%
Goblins, evolvedE
Minions
Rascals
Cannon Cart
Skeleton Barrel, evolvedE
Electro Spirit
Mortar, evolvedE
Fireball
Cannoneer
tower
3 evo
no decided battles0.0%