Executioner control

3.6 avg elixir · derived name · 0.01% of Path of Legends play

Skeleton Army, evolvedE
Executioner, evolvedE
Night Witch
Elixir Golem
Skeleton King
Arrows
Rage
Void
Tower Princess
tower

Win rate, Path of Legends

64.7%(+14.7)CI 47.9–78.5n=34low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 34data: 7 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-06: 100.0% over 1 decided (thin day)2026-08-11: 33.3% over 3 decided (thin day)2026-08-12: 100.0% over 1 decided (thin day)2026-08-14: 65.5% over 29 decided2026-08-062026-08-14
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Executioner control
DayWin rateDecided
2026-08-1465.5%29
2026-08-12100.0%1
2026-08-1133.3%3
2026-08-06100.0%1

How often it is played

0.10%02026-08-11: 0.02% of play, 3 battles2026-08-12: 0.00% of play, 1 battles2026-08-14: 0.03% of play, 29 battlesAugust 2026 balance changes2026-08-062026-08-14
Share of all recorded Path of Legends play each day. Peak 0.03%. 1 day is blank: too little play recorded that day to give a share.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Skeleton Army, evolvedE
Executioner, evolvedE
Night Witch
Elixir Golem
Skeleton King
Arrows
Rage
Void
Tower Princess
tower
2 evo
64.7%(+14.7)n=34low sample100.0%
Skeleton Army
Executioner
Night Witch
Elixir Golem
Skeleton King
Arrows
Rage
Void
Tower Princess
tower
no evo
no decided battles0.0%