Elite Barbarians midrange

C

3.3 avg elixir · derived name · 0.19% of Path of Legends play

Minions
Elite Barbarians, evolvedE
Mother Witch
Rune Giant
Berserker, evolvedE
Fireball
Zap, evolvedE
Heal Spirit
Tower Princess
tower

Win rate, Path of Legends

52.3%(+2.3)CI 47.6–56.9n=436

draws: 0.5% of battles, excluded from the rate above

Copy deck linkcopies the most played variant (99% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 436data: 8 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-14: 53.4% over 369 decided2026-08-15: 46.3% over 67 decided2026-08-142026-08-15
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Elite Barbarians midrange
DayWin rateDecided
2026-08-1546.3%67
2026-08-1453.4%369

How often it is played

0.45%02026-08-14: 0.39% of play, 369 battles2026-08-15: 0.31% of play, 67 battlesAugust 2026 balance changes2026-08-142026-08-15
Share of all recorded Path of Legends play each day. Peak 0.39%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Minions
Elite Barbarians, evolvedE
Mother Witch
Rune Giant
Berserker, evolvedE
Fireball
Zap, evolvedE
Heal Spirit
Tower Princess
tower
3 evo
52.3%(+2.3)n=43098.6%
Minions
Elite Barbarians, evolvedE
Mother Witch
Rune Giant
Berserker, evolvedE
Fireball
Zap
Heal Spirit
Tower Princess
tower
2 evo
50.0%(+0.0)n=6low sample1.4%