Giant beatdown

4.0 avg elixir · derived name · 0.00% of Path of Legends play

Giant, heroH
Witch, evolvedE
Mini P.E.K.K.A
Dark Prince
Elixir Collector
Rage
Freeze
Zap, evolvedE
Tower Princess
tower

Win rate, Path of Legends

55.6%(+5.6)CI 41.2–69.1n=45low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

draws: 4.3% of battles, excluded from the rate above

Copy deck linkcopies the most played variant (96% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 45data: 10 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-17: 68.0% over 25 decided2026-08-18: 40.0% over 20 decided2026-08-172026-08-18
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Giant beatdown
DayWin rateDecided
2026-08-1840.0%20
2026-08-1768.0%25

How often it is played

0.10%02026-08-17: 0.00% of play, 25 battles2026-08-18: 0.01% of play, 20 battlesAugust 2026 balance changes2026-08-172026-08-18
Share of all recorded Path of Legends play each day. Peak 0.01%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions, heroes or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Giant, heroH
Witch, evolvedE
Mini P.E.K.K.A
Dark Prince
Elixir Collector
Rage
Freeze
Zap, evolvedE
Tower Princess
tower
2 evo · 1 hero
55.8%(+5.8)n=43low sample95.7%
Giant, evolvedE
Witch, evolvedE
Mini P.E.K.K.A, evolvedE
Dark Prince
Elixir Collector
Rage
Freeze
Zap
Tower Princess
tower
3 evo
50.0%(+0.0)n=2low sample4.3%