Mega Knight Battle Ram
—4.0 avg elixir · derived name · 0.00% of Path of Legends play









Win rate, Path of Legends
50.0%(+0.0)CI 36.6–63.4n=50low sample
Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.
draws: 2.0% of battles, excluded from the rate above
Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 50data: 9 min ago
Trend
Win rate
Show the numbers
| Day | Win rate | Decided |
|---|---|---|
| 2026-08-19 | 53.8% | 26 |
| 2026-08-18 | 45.8% | 24 |
How often it is played
Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.