Mega Knight Battle Ram

4.0 avg elixir · derived name · 0.00% of Path of Legends play

Skeletons
Battle Ram, evolved
Mega Knight, evolved
Golden Knight
Mother Witch
Fireball
Zap
Spirit Empress
Tower Princess
tower

Win rate, Path of Legends

50.0%(+0.0)CI 36.6–63.4n=50low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

draws: 2.0% of battles, excluded from the rate above

Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 50data: 9 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-18: 45.8% over 24 decided2026-08-19: 53.8% over 26 decided2026-08-182026-08-19
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Mega Knight Battle Ram
DayWin rateDecided
2026-08-1953.8%26
2026-08-1845.8%24

How often it is played

0.17%02026-08-18: 0.00% of play, 24 battles2026-08-19: 0.15% of play, 26 battlesAugust 2026 balance changes2026-08-182026-08-19
Share of all recorded Path of Legends play each day. Peak 0.15%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.