Royal Hogs beatdown

4.1 avg elixir · derived name · 0.00% of Path of Legends play

Giant Skeleton
Dark Prince
Royal Ghost, evolvedE
Zappies
Royal Hogs, evolvedE
Magic Archer, evolvedE
Fireball
Arrows
Tower Princess
tower

Win rate, Path of Legends

50.0%(+0.0)CI 29.9–70.1n=20low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (95% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 20data: 13 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-14: 50.0% over 2 decided (thin day)2026-08-15: 0.0% over 3 decided (thin day)2026-08-16: 60.0% over 15 decided (thin day)2026-08-142026-08-16
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Royal Hogs beatdown
DayWin rateDecided
2026-08-1660.0%15
2026-08-150.0%3
2026-08-1450.0%2

How often it is played

0.10%02026-08-14: 0.00% of play, 2 battles2026-08-15: 0.00% of play, 3 battles2026-08-16: 0.00% of play, 15 battlesAugust 2026 balance changes2026-08-142026-08-16
Share of all recorded Path of Legends play each day. Peak 0.00%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Giant Skeleton
Dark Prince
Royal Ghost, evolvedE
Zappies
Royal Hogs, evolvedE
Magic Archer, evolvedE
Fireball
Arrows
Tower Princess
tower
3 evo
52.6%(+2.6)n=19low sample95.0%
Giant Skeleton
Dark Prince, evolvedE
Royal Ghost, evolvedE
Zappies
Royal Hogs, evolvedE
Magic Archer
Fireball
Arrows
Tower Princess
tower
3 evo
0.0%(50.0)n=1low sample5.0%