Royal Hogs beatdown

4.8 avg elixir · derived name · 0.00% of Path of Legends play

Barbarians, evolvedE
Bowler
Royal Recruits, evolvedE
Flying Machine
Royal Hogs
Mother Witch
Goblin Cage
Poison
Cannoneer
tower

Win rate, Path of Legends

52.4%(+2.4)CI 32.4–71.7n=21low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (71% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 21data: just now

Trend

Win rate

50%August 2026 balance changes2026-08-16: 100.0% over 3 decided (thin day)2026-08-17: 44.4% over 18 decided (thin day)2026-08-162026-08-17
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Royal Hogs beatdown
DayWin rateDecided
2026-08-1744.4%18
2026-08-16100.0%3

How often it is played

0.10%02026-08-16: 0.00% of play, 3 battles2026-08-17: 0.00% of play, 18 battlesAugust 2026 balance changes2026-08-162026-08-17
Share of all recorded Path of Legends play each day. Peak 0.00%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Barbarians, evolvedE
Bowler
Royal Recruits, evolvedE
Flying Machine
Royal Hogs
Mother Witch
Goblin Cage
Poison
Cannoneer
tower
2 evo
60.0%(+10.0)n=15low sample71.4%
Barbarians, evolvedE
Bowler
Royal Recruits, evolvedE
Flying Machine
Royal Hogs
Mother Witch
Goblin Cage
Poison
Tower Princess
tower
2 evo
33.3%(16.7)n=6low sample28.6%