Balloon beatdown

C

4.1 avg elixir · derived name · 0.04% of Path of Legends play

Balloon, evolvedE
Royal Recruits, evolvedE
Zappies
Goblin Demolisher
Goblin Cage, evolvedE
Fireball
Arrows
Barbarian Barrel
Tower Princess
tower

Win rate, Path of Legends

56.5%(+6.5)CI 47.1–65.4n=108
Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 108data: 8 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-11: 0.0% over 1 decided (thin day)2026-08-12: 100.0% over 3 decided (thin day)2026-08-13: 52.6% over 19 decided (thin day)2026-08-14: 55.8% over 52 decided2026-08-15: 57.6% over 33 decided2026-08-112026-08-15
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Balloon beatdown
DayWin rateDecided
2026-08-1557.6%33
2026-08-1455.8%52
2026-08-1352.6%19
2026-08-12100.0%3
2026-08-110.0%1

How often it is played

0.11%02026-08-11: 0.01% of play, 1 battles2026-08-12: 0.01% of play, 3 battles2026-08-13: 0.03% of play, 19 battles2026-08-14: 0.05% of play, 52 battles2026-08-15: 0.09% of play, 33 battlesAugust 2026 balance changes2026-08-112026-08-15
Share of all recorded Path of Legends play each day. Peak 0.09%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.