Electro Giant Elite Barbarians
—4.3 avg elixir · derived name · 0.00% of Path of Legends play









Win rate, Path of Legends
71.4%(+21.4)CI 35.9–91.8n=7low sample
Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.
Copy deck linkcopies the most played variant (57% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 7data: just now
Trend
Win rate
Show the numbers
| Day | Win rate | Decided |
|---|---|---|
| 2026-08-18 | 66.7% | 3 |
| 2026-08-17 | 0.0% | 1 |
| 2026-08-16 | 100.0% | 1 |
| 2026-08-15 | 100.0% | 1 |
| 2026-08-14 | 100.0% | 1 |
How often it is played
Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.
Best against
Worst against
- Elite Barbarians Goblinstein0.0%(−50.0)n=1low sample








- Elite Barbarians Hog Rider0.0%(−50.0)n=1low sample








- Three Musketeers Skeleton Barrel100.0%(+50.0)n=1low sample








- Royal Hogs Goblinstein100.0%(+50.0)n=1low sample








- Mega Knight midrange100.0%(+50.0)n=1low sample








- Elite Barbarians Battle Ram100.0%(+50.0)n=1low sample








Variants
Same eight cards, different evolutions, heroes or tower troop. These are counted separately because they play differently.
| Variant | Win rate | Share |
|---|---|---|
| 75.0%(+25.0)n=4low sample | 57.1% | |
| 66.7%(+16.7)n=3low sample | 42.9% |