Three Musketeers Battle Ram

4.3 avg elixir · derived name · 0.00% of Path of Legends play

Minion Horde, evolvedE
Three Musketeers
Miner
Battle Ram, evolvedE
Ice Golem, evolvedE
Goblin Gang
Elixir Collector
The Log
Tower Princess
tower

Win rate, Path of Legends

71.4%(+21.4)CI 54.9–83.7n=35low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 35data: 8 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-14: 80.0% over 5 decided (thin day)2026-08-15: 58.8% over 17 decided (thin day)2026-08-16: 84.6% over 13 decided (thin day)2026-08-142026-08-16
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Three Musketeers Battle Ram
DayWin rateDecided
2026-08-1684.6%13
2026-08-1558.8%17
2026-08-1480.0%5

How often it is played

0.10%02026-08-14: 0.00% of play, 5 battles2026-08-15: 0.00% of play, 17 battles2026-08-16: 0.00% of play, 13 battlesAugust 2026 balance changes2026-08-142026-08-16
Share of all recorded Path of Legends play each day. Peak 0.00%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Minion Horde, evolvedE
Three Musketeers
Miner
Battle Ram, evolvedE
Ice Golem, evolvedE
Goblin Gang
Elixir Collector
The Log
Tower Princess
tower
3 evo
71.4%(+21.4)n=35low sample100.0%
Minion Horde
Three Musketeers
Miner
Battle Ram
Ice Golem, evolvedE
Goblin Gang
Elixir Collector
The Log
Dagger Duchess
tower
1 evo
no decided battles0.0%