Electro Giant beatdown

B

4.3 avg elixir · derived name · 0.00% of Path of Legends play

Furnace, evolved
Bowler, hero
Barbarian Barrel, hero
Electro Giant
Phoenix
Tombstone
Lightning
Tornado
Tower Princess
tower

Win rate, Path of Legends

60.4%(+10.4)CI 50.6–69.4n=101

draws: 1.0% of battles, excluded from the rate above

Copy deck linkcopies the most played variant (96% of this deck’s games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 101data: 14 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-18: 59.1% over 22 decided2026-08-19: 55.1% over 49 decided2026-08-20: 70.0% over 30 decided2026-08-182026-08-20
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Electro Giant beatdown
DayWin rateDecided
2026-08-2070.0%30
2026-08-1955.1%49
2026-08-1859.1%22

How often it is played

0.10%02026-08-18: 0.00% of play, 22 battles2026-08-19: 0.00% of play, 49 battles2026-08-20: 0.01% of play, 30 battlesAugust 2026 balance changes2026-08-182026-08-20
Share of all recorded Path of Legends play each day. Peak 0.01%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions, heroes or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Furnace, evolved
Bowler, hero
Barbarian Barrel, hero
Electro Giant
Phoenix
Tombstone
Lightning
Tornado
Tower Princess
tower
1 evo · 2 hero
60.8%(+10.8)n=97low sample96.1%
Furnace, evolved
Bowler, hero
Tombstone, hero
Electro Giant
Phoenix
Lightning
Tornado
Barbarian Barrel
Tower Princess
tower
1 evo · 2 hero
50.0%(+0.0)n=4low sample3.9%