Elite Barbarians Boss Bandit

3.5 avg elixir · derived name · 0.00% of Path of Legends play

Skeletons, evolvedE
Battle Ram
Elite Barbarians, evolvedE
Bats
Royal Ghost
Boss Bandit
Furnace
Zap
Tower Princess
tower

Win rate, Path of Legends

71.4%(+21.4)CI 45.4–88.3n=14low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (86% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 14data: 13 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-15: 60.0% over 5 decided (thin day)2026-08-16: 77.8% over 9 decided (thin day)2026-08-152026-08-16
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Elite Barbarians Boss Bandit
DayWin rateDecided
2026-08-1677.8%9
2026-08-1560.0%5

How often it is played

0.10%02026-08-15: 0.00% of play, 5 battles2026-08-16: 0.00% of play, 9 battlesAugust 2026 balance changes2026-08-152026-08-16
Share of all recorded Path of Legends play each day. Peak 0.00%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions, heroes or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Skeletons, evolvedE
Battle Ram
Elite Barbarians, evolvedE
Bats
Royal Ghost
Boss Bandit
Furnace
Zap
Tower Princess
tower
2 evo
75.0%(+25.0)n=12low sample85.7%
Skeletons
Battle Ram
Elite Barbarians, evolvedE
Bats
Royal Ghost
Boss Bandit
Furnace
Zap, evolvedE
Tower Princess
tower
2 evo
50.0%(+0.0)n=2low sample14.3%