Battle Ram midrange
—3.6 avg elixir · derived name · 0.00% of Path of Legends play

E
E




Win rate, Path of Legends
35.3%(−14.7)CI 17.3–58.7n=17low sample
Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.
Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 17data: just now
Trend
Win rate
Show the numbers
| Day | Win rate | Decided |
|---|---|---|
| 2026-08-16 | 33.3% | 6 |
| 2026-08-15 | 33.3% | 9 |
| 2026-08-14 | 50.0% | 2 |
How often it is played
Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.
Best against
Worst against
- Skeleton Barrel midrange0.0%(−50.0)n=1low sample








- Goblin Barrel cycle0.0%(−50.0)n=1low sample








- Three Musketeers Elite Barbarians0.0%(−50.0)n=1low sample








- Elite Barbarians midrange0.0%(−50.0)n=1low sample








- Skeleton Barrel Wall Breakers0.0%(−50.0)n=1low sample








- Three Musketeers Elite Barbarians0.0%(−50.0)n=1low sample







