Elite Barbarians cycle

D

2.4 avg elixir · derived name · 0.00% of Path of Legends play

Skeletons
Ice Golem, evolvedE
Dart Goblin, evolvedE
Elite Barbarians, evolvedE
Bats
Electro Spirit
Rage
Goblin Curse
Tower Princess
tower

Win rate, Path of Legends

47.7%(2.3)CI 39.2–56.3n=128
Copy deck linkcopies the most played variant (80% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 128data: 13 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-07: 50.0% over 4 decided (thin day)2026-08-08: 50.0% over 4 decided (thin day)2026-08-09: 66.7% over 3 decided (thin day)2026-08-10: 71.4% over 7 decided (thin day)2026-08-11: 55.6% over 9 decided (thin day)2026-08-12: 57.1% over 7 decided (thin day)2026-08-13: 33.3% over 12 decided (thin day)2026-08-14: 36.4% over 22 decided2026-08-15: 44.4% over 27 decided2026-08-16: 50.0% over 30 decided2026-08-17: 66.7% over 3 decided (thin day)2026-08-072026-08-17
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Elite Barbarians cycle
DayWin rateDecided
2026-08-1766.7%3
2026-08-1650.0%30
2026-08-1544.4%27
2026-08-1436.4%22
2026-08-1333.3%12
2026-08-1257.1%7
2026-08-1155.6%9
2026-08-1071.4%7
2026-08-0966.7%3
2026-08-0850.0%4
2026-08-0750.0%4

How often it is played

0.10%02026-08-07: 0.08% of play, 4 battles2026-08-08: 0.05% of play, 4 battles2026-08-09: 0.02% of play, 3 battles2026-08-10: 0.03% of play, 7 battles2026-08-11: 0.02% of play, 9 battles2026-08-12: 0.01% of play, 7 battles2026-08-13: 0.01% of play, 12 battles2026-08-14: 0.00% of play, 22 battles2026-08-15: 0.00% of play, 27 battles2026-08-16: 0.00% of play, 30 battles2026-08-17: 0.00% of play, 3 battlesAugust 2026 balance changes2026-08-072026-08-17
Share of all recorded Path of Legends play each day. Peak 0.08%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Skeletons
Ice Golem, evolvedE
Dart Goblin, evolvedE
Elite Barbarians, evolvedE
Bats
Electro Spirit
Rage
Goblin Curse
Tower Princess
tower
3 evo
49.5%(0.5)n=10380.5%
Skeletons
Ice Golem
Dart Goblin, evolvedE
Elite Barbarians, evolvedE
Bats
Electro Spirit
Rage
Goblin Curse
Tower Princess
tower
2 evo
50.0%(+0.0)n=18low sample14.1%
Skeletons, evolvedE
Ice Golem, evolvedE
Dart Goblin
Elite Barbarians, evolvedE
Bats
Electro Spirit
Rage
Goblin Curse
Tower Princess
tower
3 evo
33.3%(16.7)n=3low sample2.3%
Skeletons
Ice Golem, evolvedE
Dart Goblin
Elite Barbarians, evolvedE
Bats, evolvedE
Electro Spirit
Rage
Goblin Curse
Tower Princess
tower
3 evo
0.0%(50.0)n=2low sample1.6%
Skeletons
Ice Golem
Dart Goblin
Elite Barbarians, evolvedE
Bats, evolvedE
Electro Spirit
Rage
Goblin Curse
Tower Princess
tower
2 evo
0.0%(50.0)n=1low sample0.8%
Skeletons
Ice Golem, evolvedE
Dart Goblin
Elite Barbarians, evolvedE
Bats
Electro Spirit
Rage
Goblin Curse
Tower Princess
tower
2 evo
0.0%(50.0)n=1low sample0.8%
Skeletons
Ice Golem
Dart Goblin
Elite Barbarians, evolvedE
Bats
Electro Spirit
Rage
Goblin Curse
Tower Princess
tower
1 evo
no decided battles0.0%
Skeletons, evolvedE
Ice Golem
Dart Goblin
Elite Barbarians, evolvedE
Bats
Electro Spirit
Rage
Goblin Curse
Tower Princess
tower
2 evo
no decided battles0.0%
Skeletons
Ice Golem
Dart Goblin
Elite Barbarians
Bats
Electro Spirit
Rage
Goblin Curse
Tower Princess
tower
no evo
no decided battles0.0%