Mega Knight Battle Ram
—3.9 avg elixir · derived name · 0.00% of Path of Legends play

E
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Win rate, Path of Legends
58.3%(+8.3)CI 38.8–75.5n=24low sample
Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.
draws: 4.0% of battles, excluded from the rate above
Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 24data: 16 min ago
Trend
Win rate
Show the numbers
| Day | Win rate | Decided |
|---|---|---|
| 2026-08-16 | 50.0% | 2 |
| 2026-08-15 | 66.7% | 3 |
| 2026-08-14 | 57.9% | 19 |
How often it is played
Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.