Wall Breakers midrange

3.4 avg elixir · derived name · 0.00% of Path of Legends play

Guards
Goblin Gang
Royal Recruits, evolvedE
Wall Breakers, evolvedE
Firecracker
Mighty Miner
Suspicious Bush
Arrows
Dagger Duchess
tower

Win rate, Path of Legends

50.0%(+0.0)CI 9.5–90.5n=2low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (50% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 2data: 15 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-14: 100.0% over 1 decided (thin day)2026-08-15: 0.0% over 1 decided (thin day)2026-08-142026-08-15
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Wall Breakers midrange
DayWin rateDecided
2026-08-150.0%1
2026-08-14100.0%1

How often it is played

0.10%02026-08-14: 0.00% of play, 1 battles2026-08-15: 0.00% of play, 1 battlesAugust 2026 balance changes2026-08-142026-08-15
Share of all recorded Path of Legends play each day. Peak 0.00%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Guards
Goblin Gang
Royal Recruits, evolvedE
Wall Breakers, evolvedE
Firecracker
Mighty Miner
Suspicious Bush
Arrows
Dagger Duchess
tower
2 evo
100.0%(+50.0)n=1low sample50.0%
Guards
Goblin Gang
Royal Recruits, evolvedE
Wall Breakers
Firecracker, evolvedE
Mighty Miner
Suspicious Bush
Arrows
Tower Princess
tower
2 evo
0.0%(50.0)n=1low sample50.0%
Guards
Goblin Gang
Royal Recruits, evolvedE
Wall Breakers
Firecracker
Mighty Miner
Suspicious Bush
Arrows
Tower Princess
tower
1 evo
no decided battles0.0%