Mega Knight beatdown

D

4.0 avg elixir · derived name · 0.01% of Path of Legends play

Baby Dragon, evolvedE
Bowler
Electro Wizard
Mega Knight, evolvedE
Tombstone, evolvedE
Freeze
Tornado
Barbarian Barrel
Tower Princess
tower

Win rate, Path of Legends

52.0%(+2.0)CI 44.1–59.8n=152
Copy deck linkcopies the most played variant (99% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 152data: 4 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-14: 50.0% over 12 decided (thin day)2026-08-15: 52.1% over 140 decided2026-08-142026-08-15
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Mega Knight beatdown
DayWin rateDecided
2026-08-1552.1%140
2026-08-1450.0%12

How often it is played

0.10%02026-08-14: 0.00% of play, 12 battles2026-08-15: 0.02% of play, 140 battlesAugust 2026 balance changes2026-08-142026-08-15
Share of all recorded Path of Legends play each day. Peak 0.02%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Baby Dragon, evolvedE
Bowler
Electro Wizard
Mega Knight, evolvedE
Tombstone, evolvedE
Freeze
Tornado
Barbarian Barrel
Tower Princess
tower
3 evo
52.0%(+2.0)n=15098.7%
Baby Dragon
Bowler
Electro Wizard
Mega Knight, evolvedE
Tombstone, evolvedE
Freeze
Tornado
Barbarian Barrel
Tower Princess
tower
2 evo
50.0%(+0.0)n=2low sample1.3%