Electro Giant beatdown

C

4.1 avg elixir · derived name · 0.01% of Path of Legends play

Baby Dragon, evolvedE
Bowler, evolvedE
Goblin Gang
Electro Giant
Cannon, evolvedE
Lightning
Tornado
Barbarian Barrel
Tower Princess
tower

Win rate, Path of Legends

51.7%(+1.7)CI 45.7–57.7n=261
Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 261data: 7 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-14: 60.8% over 120 decided2026-08-15: 41.3% over 104 decided2026-08-16: 53.8% over 26 decided2026-08-17: 45.5% over 11 decided (thin day)2026-08-142026-08-17
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Electro Giant beatdown
DayWin rateDecided
2026-08-1745.5%11
2026-08-1653.8%26
2026-08-1541.3%104
2026-08-1460.8%120

How often it is played

0.10%02026-08-14: 0.02% of play, 120 battles2026-08-15: 0.01% of play, 104 battles2026-08-16: 0.00% of play, 26 battles2026-08-17: 0.02% of play, 11 battlesAugust 2026 balance changes2026-08-142026-08-17
Share of all recorded Path of Legends play each day. Peak 0.02%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.