Mega Knight Wall Breakers

4.0 avg elixir · derived name · 0.00% of Path of Legends play

Minions
Prince
Lumberjack, evolvedE
Goblin Gang
Mega Knight, evolvedE
Wall Breakers
Archer Queen
Arrows
Tower Princess
tower

Win rate, Path of Legends

64.5%(+14.5)CI 46.9–78.9n=31low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (81% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesobservations: 31data: 5 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-14: 65.0% over 20 decided2026-08-15: 70.0% over 10 decided (thin day)2026-08-16: 0.0% over 1 decided (thin day)2026-08-142026-08-16
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Mega Knight Wall Breakers
DayWin rateDecided
2026-08-160.0%1
2026-08-1570.0%10
2026-08-1465.0%20

How often it is played

0.10%02026-08-14: 0.00% of play, 20 battles2026-08-15: 0.00% of play, 10 battles2026-08-16: 0.00% of play, 1 battlesAugust 2026 balance changes2026-08-142026-08-16
Share of all recorded Path of Legends play each day. Peak 0.00%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Minions
Prince
Lumberjack, evolvedE
Goblin Gang
Mega Knight, evolvedE
Wall Breakers
Archer Queen
Arrows
Tower Princess
tower
2 evo
60.0%(+10.0)n=25low sample80.6%
Minions
Prince
Lumberjack, evolvedE
Goblin Gang
Mega Knight, evolvedE
Wall Breakers
Archer Queen
Arrows
Dagger Duchess
tower
2 evo
83.3%(+33.3)n=6low sample19.4%