Three Musketeers Golem

5.0 avg elixir · derived name · 0.00% of Path of Legends play

Golem
Minion Horde
Three Musketeers
Battle Ram, evolvedE
Goblin Gang
Bats, evolvedE
Elixir Collector
Arrows
Tower Princess
tower

Win rate, Path of Legends

56.8%(+6.8)CI 40.9–71.3n=37low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (89% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 37data: just now

Trend

Win rate

50%August 2026 balance changes2026-08-13: 50.0% over 2 decided (thin day)2026-08-14: 66.7% over 12 decided (thin day)2026-08-15: 52.2% over 23 decided2026-08-132026-08-15
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Three Musketeers Golem
DayWin rateDecided
2026-08-1552.2%23
2026-08-1466.7%12
2026-08-1350.0%2

How often it is played

0.10%02026-08-13: 0.00% of play, 2 battles2026-08-14: 0.00% of play, 12 battles2026-08-15: 0.01% of play, 23 battlesAugust 2026 balance changes2026-08-132026-08-15
Share of all recorded Path of Legends play each day. Peak 0.01%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Golem
Minion Horde
Three Musketeers
Battle Ram, evolvedE
Goblin Gang
Bats, evolvedE
Elixir Collector
Arrows
Tower Princess
tower
2 evo
54.5%(+4.5)n=33low sample89.2%
Golem
Minion Horde, evolvedE
Three Musketeers
Battle Ram, evolvedE
Goblin Gang
Bats
Elixir Collector
Arrows
Tower Princess
tower
2 evo
75.0%(+25.0)n=4low sample10.8%