Battle Ram beatdown

4.0 avg elixir · derived name · 0.00% of Path of Legends play

Wizard, evolvedE
Giant Skeleton
Dark Prince
Lumberjack, evolvedE
Battle Ram, evolvedE
Zappies
Barbarian Barrel
Vines
Tower Princess
tower

Win rate, Path of Legends

48.6%(1.4)CI 33.4–64.1n=37low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (97% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 37data: 14 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-13: 0.0% over 1 decided (thin day)2026-08-14: 56.5% over 23 decided2026-08-15: 38.5% over 13 decided (thin day)2026-08-132026-08-15
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Battle Ram beatdown
DayWin rateDecided
2026-08-1538.5%13
2026-08-1456.5%23
2026-08-130.0%1

How often it is played

0.10%02026-08-13: 0.00% of play, 1 battles2026-08-14: 0.01% of play, 23 battles2026-08-15: 0.00% of play, 13 battlesAugust 2026 balance changes2026-08-132026-08-15
Share of all recorded Path of Legends play each day. Peak 0.01%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Wizard, evolvedE
Giant Skeleton
Dark Prince
Lumberjack, evolvedE
Battle Ram, evolvedE
Zappies
Barbarian Barrel
Vines
Tower Princess
tower
3 evo
50.0%(+0.0)n=36low sample97.3%
Wizard, evolvedE
Giant Skeleton
Dark Prince, evolvedE
Lumberjack
Battle Ram, evolvedE
Zappies
Barbarian Barrel
Vines
Tower Princess
tower
3 evo
0.0%(50.0)n=1low sample2.7%