Elite Barbarians Battle Ram
—3.6 avg elixir · derived name · 0.00% of Path of Legends play
E
E
E





Win rate, Path of Legends
33.3%(−16.7)CI 9.7–70.0n=6low sample
Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.
Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 6data: 12 min ago
Trend
Win rate
Show the numbers
| Day | Win rate | Decided |
|---|---|---|
| 2026-08-14 | 0.0% | 2 |
| 2026-08-13 | 66.7% | 3 |
| 2026-08-12 | 0.0% | 1 |
How often it is played
Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.
Best against
- Electro Giant Battle Ram100.0%(+50.0)n=1low sample








- Elite Barbarians Hog Rider100.0%(+50.0)n=1low sample








- Three Musketeers Elite Barbarians0.0%(−50.0)n=1low sample








- Three Musketeers Battle Ram0.0%(−50.0)n=1low sample








- Royal Hogs beatdown0.0%(−50.0)n=1low sample








- Skeleton Barrel beatdown0.0%(−50.0)n=1low sample








Worst against
- Skeleton Barrel beatdown0.0%(−50.0)n=1low sample








- Royal Hogs beatdown0.0%(−50.0)n=1low sample








- Three Musketeers Battle Ram0.0%(−50.0)n=1low sample








- Three Musketeers Elite Barbarians0.0%(−50.0)n=1low sample








- Elite Barbarians Hog Rider100.0%(+50.0)n=1low sample








- Electro Giant Battle Ram100.0%(+50.0)n=1low sample








Variants
Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.
| Variant | Win rate | Share |
|---|---|---|
| 33.3%(−16.7)n=6low sample | 100.0% | |
| no decided battles | 0.0% |