Balloon beatdown

4.1 avg elixir · derived name · 0.00% of Path of Legends play

Balloon, evolvedE
Inferno Dragon
Royal Recruits, evolvedE
Goblin Cage, evolvedE
Arrows
Lightning
Zap
Barbarian Barrel
Tower Princess
tower

Win rate, Path of Legends

50.0%(+0.0)CI 33.2–66.8n=30low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 30data: 9 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-12: 50.0% over 2 decided (thin day)2026-08-13: 40.0% over 10 decided (thin day)2026-08-14: 61.5% over 13 decided (thin day)2026-08-15: 40.0% over 5 decided (thin day)2026-08-122026-08-15
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Balloon beatdown
DayWin rateDecided
2026-08-1540.0%5
2026-08-1461.5%13
2026-08-1340.0%10
2026-08-1250.0%2

How often it is played

0.10%02026-08-12: 0.00% of play, 2 battles2026-08-13: 0.01% of play, 10 battles2026-08-14: 0.00% of play, 13 battles2026-08-15: 0.00% of play, 5 battlesAugust 2026 balance changes2026-08-122026-08-15
Share of all recorded Path of Legends play each day. Peak 0.01%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.