Battle Ram midrange

D

3.8 avg elixir · derived name · 0.06% of Path of Legends play

Battle Ram, evolvedE
Bandit
Royal Ghost, evolvedE
Zappies
Golden Knight
Mother Witch
Ronin
Arrows
Tower Princess
tower

Win rate, Path of Legends

51.6%(+1.6)CI 43.9–59.1n=161
Copy deck linkcopies the most played variant (63% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 161data: 4 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-01: 81.3% over 16 decided (thin day)2026-08-03: 0.0% over 1 decided (thin day)2026-08-05: 33.3% over 6 decided (thin day)2026-08-07: 16.7% over 6 decided (thin day)2026-08-08: 0.0% over 1 decided (thin day)2026-08-09: 60.0% over 10 decided (thin day)2026-08-10: 57.5% over 40 decided2026-08-11: 50.0% over 4 decided (thin day)2026-08-12: 41.7% over 12 decided (thin day)2026-08-13: 38.9% over 18 decided (thin day)2026-08-14: 55.6% over 36 decided2026-08-15: 63.0% over 27 decided2026-08-012026-08-15
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Battle Ram midrange
DayWin rateDecided
2026-08-1563.0%27
2026-08-1455.6%36
2026-08-1338.9%18
2026-08-1241.7%12
2026-08-1150.0%4
2026-08-1057.5%40
2026-08-0960.0%10
2026-08-080.0%1
2026-08-0716.7%6
2026-08-0533.3%6
2026-08-030.0%1
2026-08-0181.3%16

How often it is played

0.49%02026-08-07: 0.28% of play, 6 battles2026-08-08: 0.03% of play, 1 battles2026-08-09: 0.18% of play, 10 battles2026-08-10: 0.43% of play, 40 battles2026-08-11: 0.02% of play, 4 battles2026-08-12: 0.04% of play, 12 battles2026-08-13: 0.03% of play, 18 battles2026-08-14: 0.03% of play, 36 battles2026-08-15: 0.08% of play, 27 battlesAugust 2026 balance changes2026-08-012026-08-15
Share of all recorded Path of Legends play each day. Peak 0.43%. 3 days are blank: too little play recorded that day to give a share.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Battle Ram, evolvedE
Bandit
Royal Ghost, evolvedE
Zappies
Golden Knight
Mother Witch
Ronin
Arrows
Tower Princess
tower
2 evo
55.4%(+5.4)n=10162.7%
Battle Ram
Bandit
Royal Ghost, evolvedE
Zappies
Golden Knight
Mother Witch
Ronin
Arrows
Tower Princess
tower
1 evo
54.8%(+4.8)n=42low sample26.1%
Battle Ram
Bandit
Royal Ghost
Zappies
Golden Knight
Mother Witch
Ronin
Arrows
Tower Princess
tower
no evo
23.1%(26.9)n=13low sample8.1%
Battle Ram, evolvedE
Bandit
Royal Ghost, evolvedE
Zappies
Golden Knight
Mother Witch
Ronin
Arrows
Dagger Duchess
tower
2 evo
0.0%(50.0)n=2low sample1.2%
Battle Ram, evolvedE
Bandit
Royal Ghost
Zappies
Golden Knight
Mother Witch
Ronin
Arrows
Tower Princess
tower
1 evo
50.0%(+0.0)n=2low sample1.2%
Battle Ram, evolvedE
Bandit
Royal Ghost
Zappies
Golden Knight
Mother Witch
Ronin
Arrows
Dagger Duchess
tower
1 evo
0.0%(50.0)n=1low sample0.6%