X-Bow midrange

3.1 avg elixir · derived name · 0.00% of Path of Legends play

Knight, evolvedE
Archers, evolvedE
Skeletons
Ice Spirit
Tesla, evolvedE
X-Bow
The Log
Void
Tower Princess
tower

Win rate, Path of Legends

56.8%(+6.8)CI 40.9–71.3n=37low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

draws: 2.6% of battles, excluded from the rate above

Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 37data: 2 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-12: 64.7% over 17 decided (thin day)2026-08-13: 75.0% over 8 decided (thin day)2026-08-15: 50.0% over 6 decided (thin day)2026-08-16: 16.7% over 6 decided (thin day)2026-08-122026-08-16
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for X-Bow midrange
DayWin rateDecided
2026-08-1616.7%6
2026-08-1550.0%6
2026-08-1375.0%8
2026-08-1264.7%17

How often it is played

0.10%02026-08-12: 0.02% of play, 17 battles2026-08-13: 0.00% of play, 8 battles2026-08-15: 0.00% of play, 6 battles2026-08-16: 0.01% of play, 6 battlesAugust 2026 balance changes2026-08-122026-08-16
Share of all recorded Path of Legends play each day. Peak 0.02%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.