Giant Miner

3.9 avg elixir · derived name · 0.02% of Path of Legends play

Giant, evolvedE
Miner
Bowler, evolvedE
Goblin Gang
Night Witch
Inferno Tower
Fireball
Zap, evolvedE
Tower Princess
tower

Win rate, Path of Legends

49.2%(0.8)CI 36.8–61.6n=59low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

draws: 1.7% of battles, excluded from the rate above

Copy deck linkcopies the most played variant (87% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 59data: 7 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-13: 30.0% over 20 decided2026-08-14: 45.0% over 20 decided2026-08-15: 73.7% over 19 decided (thin day)2026-08-132026-08-15
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Giant Miner
DayWin rateDecided
2026-08-1573.7%19
2026-08-1445.0%20
2026-08-1330.0%20

How often it is played

0.10%02026-08-13: 0.03% of play, 20 battles2026-08-14: 0.02% of play, 20 battles2026-08-15: 0.06% of play, 19 battlesAugust 2026 balance changes2026-08-132026-08-15
Share of all recorded Path of Legends play each day. Peak 0.06%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Giant, evolvedE
Miner
Bowler, evolvedE
Goblin Gang
Night Witch
Inferno Tower
Fireball
Zap, evolvedE
Tower Princess
tower
3 evo
51.0%(+1.0)n=51low sample86.7%
Giant, evolvedE
Miner
Bowler
Goblin Gang
Night Witch
Inferno Tower
Fireball
Zap, evolvedE
Tower Princess
tower
2 evo
37.5%(12.5)n=8low sample13.3%