Wall Breakers midrange

3.5 avg elixir · derived name · 0.02% of Path of Legends play

Minions
Guards
Royal Recruits, evolvedE
Wall Breakers, evolvedE
Mighty Miner
Suspicious Bush
Fireball
Arrows
Tower Princess
tower

Win rate, Path of Legends

40.9%(9.1)CI 27.7–55.6n=44low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (100% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 44data: 8 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-10: 0.0% over 1 decided (thin day)2026-08-11: 0.0% over 2 decided (thin day)2026-08-12: 0.0% over 1 decided (thin day)2026-08-13: 50.0% over 24 decided2026-08-14: 37.5% over 16 decided (thin day)2026-08-102026-08-14
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Wall Breakers midrange
DayWin rateDecided
2026-08-1437.5%16
2026-08-1350.0%24
2026-08-120.0%1
2026-08-110.0%2
2026-08-100.0%1

How often it is played

0.10%02026-08-10: 0.01% of play, 1 battles2026-08-11: 0.01% of play, 2 battles2026-08-12: 0.00% of play, 1 battles2026-08-13: 0.04% of play, 24 battles2026-08-14: 0.02% of play, 16 battlesAugust 2026 balance changes2026-08-102026-08-14
Share of all recorded Path of Legends play each day. Peak 0.04%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.