Elite Barbarians Battle Ram

C

3.6 avg elixir · derived name · 0.01% of Path of Legends play

Battle Ram, evolvedE
Electro Wizard
Elite Barbarians, evolvedE
Bandit
Golden Knight
Mother Witch
Arrows
Heal Spirit
Tower Princess
tower

Win rate, Path of Legends

54.6%(+4.6)CI 45.7–63.3n=119
Copy deck linkcopies the most played variant (99% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 119data: 10 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-13: 0.0% over 1 decided (thin day)2026-08-15: 55.1% over 118 decided2026-08-132026-08-15
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Elite Barbarians Battle Ram
DayWin rateDecided
2026-08-1555.1%118
2026-08-130.0%1

How often it is played

0.10%02026-08-13: 0.00% of play, 1 battles2026-08-15: 0.03% of play, 118 battlesAugust 2026 balance changes2026-08-132026-08-15
Share of all recorded Path of Legends play each day. Peak 0.03%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Battle Ram, evolvedE
Electro Wizard
Elite Barbarians, evolvedE
Bandit
Golden Knight
Mother Witch
Arrows
Heal Spirit
Tower Princess
tower
2 evo
55.1%(+5.1)n=11899.2%
Battle Ram
Electro Wizard
Elite Barbarians, evolvedE
Bandit
Golden Knight
Mother Witch
Arrows
Heal Spirit
Tower Princess
tower
1 evo
0.0%(50.0)n=1low sample0.8%