Mega Knight Elite Barbarians

4.1 avg elixir · derived name · 0.00% of Path of Legends play

Guards
Battle Ram, evolvedE
Electro Wizard
Elite Barbarians, evolvedE
Mega Knight
Mother Witch
Berserker, evolvedE
Arrows
Tower Princess
tower

Win rate, Path of Legends

75.0%(+25.0)CI 53.1–88.8n=20low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (65% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 20data: 7 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-15: 66.7% over 3 decided (thin day)2026-08-16: 76.5% over 17 decided (thin day)2026-08-152026-08-16
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Mega Knight Elite Barbarians
DayWin rateDecided
2026-08-1676.5%17
2026-08-1566.7%3

How often it is played

0.10%02026-08-15: 0.00% of play, 3 battles2026-08-16: 0.03% of play, 17 battlesAugust 2026 balance changes2026-08-152026-08-16
Share of all recorded Path of Legends play each day. Peak 0.03%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Guards
Battle Ram, evolvedE
Electro Wizard
Elite Barbarians, evolvedE
Mega Knight
Mother Witch
Berserker, evolvedE
Arrows
Tower Princess
tower
3 evo
76.9%(+26.9)n=13low sample65.0%
Guards
Battle Ram
Electro Wizard
Elite Barbarians, evolvedE
Mega Knight, evolvedE
Mother Witch
Berserker, evolvedE
Arrows
Tower Princess
tower
3 evo
71.4%(+21.4)n=7low sample35.0%