Mega Knight Battle Ram

3.6 avg elixir · derived name · 0.00% of Path of Legends play

Witch, evolvedE
Skeletons
Ice Wizard
Battle Ram, evolvedE
Mega Knight
Cannon
Fireball
Zap
Tower Princess
tower

Win rate, Path of Legends

42.9%(7.1)CI 24.5–63.5n=21low sample

Below 100 decided battles, so this is provisional and carries no tier. It will firm up as more battles are collected.

Copy deck linkcopies the most played variant (52% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 21data: 13 min ago

Trend

Win rate

50%August 2026 balance changes2026-08-15: 35.7% over 14 decided (thin day)2026-08-16: 57.1% over 7 decided (thin day)2026-08-152026-08-16
Daily win rate. Days under 20 decided battles are drawn faintly and left out of the line.
Show the numbers
Daily win rate and sample size for Mega Knight Battle Ram
DayWin rateDecided
2026-08-1657.1%7
2026-08-1535.7%14

How often it is played

0.10%02026-08-15: 0.00% of play, 14 battles2026-08-16: 0.03% of play, 7 battlesAugust 2026 balance changes2026-08-152026-08-16
Share of all recorded Path of Legends play each day. Peak 0.03%.

Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.

Variants

Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.

VariantWin rateShare
Witch, evolvedE
Skeletons
Ice Wizard
Battle Ram, evolvedE
Mega Knight
Cannon
Fireball
Zap
Tower Princess
tower
2 evo
36.4%(13.6)n=11low sample52.4%
Witch
Skeletons
Ice Wizard
Battle Ram, evolvedE
Mega Knight
Cannon, evolvedE
Fireball
Zap
Tower Princess
tower
2 evo
50.0%(+0.0)n=6low sample28.6%
Witch
Skeletons
Ice Wizard
Battle Ram, evolvedE
Mega Knight, evolvedE
Cannon
Fireball
Zap
Tower Princess
tower
2 evo
50.0%(+0.0)n=4low sample19.0%