P.E.K.K.A Battle Ram
A3.8 avg elixir · derived name · 0.06% of Path of Legends play
E



E


Win rate, Path of Legends
61.4%(+11.4)CI 53.2–69.1n=140
Copy deck linkcopies the most played variant (34% of this deck's games)
population: sampled ranked players and their opponentsmode: Path of Legendspatch: August 2026 balance changesbattles: 140data: 8 min ago
Trend
Win rate
Show the numbers
| Day | Win rate | Decided |
|---|---|---|
| 2026-08-15 | 45.5% | 22 |
| 2026-08-14 | 51.9% | 27 |
| 2026-08-13 | 64.0% | 25 |
| 2026-08-12 | 73.1% | 26 |
| 2026-08-11 | 81.3% | 16 |
| 2026-08-10 | 58.3% | 12 |
| 2026-08-09 | 25.0% | 4 |
| 2026-08-08 | 50.0% | 2 |
| 2026-08-07 | 100.0% | 4 |
| 2026-08-06 | 50.0% | 2 |
How often it is played
Winning and being popular are different things, so they are drawn separately. A deck can climb in usage while its win rate holds steady, and one does not explain the other.
Best against
Worst against
Variants
Same eight cards, different evolutions or tower troop. These are counted separately because they play differently.
| Variant | Win rate | Share |
|---|---|---|
| 60.4%(+10.4)n=48low sample | 34.3% | |
| 44.1%(−5.9)n=34low sample | 24.3% | |
| 63.3%(+13.3)n=30low sample | 21.4% | |
| 82.6%(+32.6)n=23low sample | 16.4% | |
| 50.0%(+0.0)n=2low sample | 1.4% | |
| 100.0%(+50.0)n=2low sample | 1.4% | |
| 100.0%(+50.0)n=1low sample | 0.7% | |
| no decided battles | 0.0% | |
| no decided battles | 0.0% | |
| no decided battles | 0.0% | |
| no decided battles | 0.0% | |
| no decided battles | 0.0% | |
| no decided battles | 0.0% |